Ok after the rush of yesterday and the trying to organize everybody as to what we are talking about and stuff like that, i think that we are ready for the end. Yesterday I was the core person with the blank power point and i was helping anyone in the group who needed it.( for example Sophie needed another line recorded for the video) Everyone was handing me things that they wanted to present and include in the power point. I was also getting thigs off people that wanted their stuff in the game. As i had changed the interface of the game a little bit and had to run it past Silard the interface designer. Things like that. Yesterday was pretty much putting all of the pieces together into a coherent design.
Here are some final images of the game:

Input fields to gather user data:


Help question marks:

The customizing menu:

Also The Number by the name is the players current level and will change as they exercise more. The bar below the character is for the users experience points. Depending on the distances they cover and the amount of weight they lose will determine the amount of experience points they have:



With the experience points the player can also buy things from the store:

Time = current exercise time, and Last = the total amount of time the last exercise period went:

Here is a concise breakdown of what i have done:
- Main Menu
- Credits Menu
- The input Feilds and menus
- The Helpers in the menus
- The dynamic level, name and experience points
- The things on the Stats Page, Exercise Page, Map Page and Store Page
- The coding for mscapers and most of Flash code
- Getting the game onto the Ipaq and working
- Helper Dude for the Group